Please use this identifier to cite or link to this item: http://ds.knu.edu.ua/jspui/handle/123456789/3771
Title: Using augmented reality in university education for future IT specialists: educational process and student research work
Authors: Babkin, Vladyslav V.
Sharavara, Viktor V.
Sharavara, Volodymyr V.
Bilous, Vladyslav V.
Voznyak, Andrei V.
Kharchenko, Serhiy Ya.
Keywords: augmented reality
mobile application
university training of students
IT specialists
Issue Date: 6-лип-2021
Publisher: CEUR Workshop Proceedings
Citation: Babkin V. V. Using augmented reality in university education for future IT specialists: educational process and student research work [Electronic resource] / Vladyslav V. Babkin, Viktor V. Sharavara, Volodymyr V. Sharavara, Vladyslav V. Bilous, Andrei V. Voznyak, Serhiy Ya. Kharchenko // Proceedings of the 4th International Workshop on Augmented Reality in Education (AREdu 2021). Kryvyi Rih, Ukraine. May 11, 2021 / Edited by : Svitlana H. Lytvynova, Serhiy O. Semerikov // CEUR Workshop Proceedings. – 2021. – Vol. 2898. – P. 255-268. – Access mode : http://ceur-ws.org/Vol-2898/paper14.pdf
Abstract: The article substantiates the feature of using augmented reality (AR) in university training of future IT specialists in the learning process and in the research work of students. The survey of university teachers analyzed the most popular AR applications for training future IT specialists (AR Ruler, AR Physics, Nicola Tesla, Arloon Geometry, AR Geometry, GeoGebra 3D Graphing Calculator, etc.), disclose the main advantages of the applications. The methodological basis for the implementation of future IT specialists research activities towards the development and use of AR applications is substantiated. The content of the activities of the student’s scientific club “Informatics studios” of Borys Grinchenko Kyiv University is developed. Students as part of the scientific club activity updated the mobile application, and the model bank corresponding to the topics: “Polyhedrons” for 11th grade, as well as “Functions, their properties and graphs” for 10th grade. The expediency of using software tools to develop a mobile application (Android Studio, SDK, NDK, QR Generator, FTDS Dev, Google Sceneform, Poly) is substantiated. The content of the stages of development of a mobile application is presented. As a result of a survey of students and pupils the positive impact of AR on the learning process is established.
URI: http://ceur-ws.org/Vol-2898/paper14.pdf
http://ds.knu.edu.ua/jspui/handle/123456789/3771
ISSN: 1613-0073
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