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dc.contributor.authorBabkin, Vladyslav V.-
dc.contributor.authorSharavara, Viktor V.-
dc.contributor.authorSharavara, Volodymyr V.-
dc.contributor.authorBilous, Vladyslav V.-
dc.contributor.authorVoznyak, Andrei V.-
dc.contributor.authorKharchenko, Serhiy Ya.-
dc.date.accessioned2021-09-27T14:33:08Z-
dc.date.available2021-09-27T14:33:08Z-
dc.date.issued2021-07-06-
dc.identifier.citationBabkin V. V. Using augmented reality in university education for future IT specialists: educational process and student research work [Electronic resource] / Vladyslav V. Babkin, Viktor V. Sharavara, Volodymyr V. Sharavara, Vladyslav V. Bilous, Andrei V. Voznyak, Serhiy Ya. Kharchenko // Proceedings of the 4th International Workshop on Augmented Reality in Education (AREdu 2021). Kryvyi Rih, Ukraine. May 11, 2021 / Edited by : Svitlana H. Lytvynova, Serhiy O. Semerikov // CEUR Workshop Proceedings. – 2021. – Vol. 2898. – P. 255-268. – Access mode : http://ceur-ws.org/Vol-2898/paper14.pdfuk_UA
dc.identifier.issn1613-0073-
dc.identifier.urihttp://ceur-ws.org/Vol-2898/paper14.pdf-
dc.identifier.urihttp://ds.knu.edu.ua/jspui/handle/123456789/3771-
dc.description.abstractThe article substantiates the feature of using augmented reality (AR) in university training of future IT specialists in the learning process and in the research work of students. The survey of university teachers analyzed the most popular AR applications for training future IT specialists (AR Ruler, AR Physics, Nicola Tesla, Arloon Geometry, AR Geometry, GeoGebra 3D Graphing Calculator, etc.), disclose the main advantages of the applications. The methodological basis for the implementation of future IT specialists research activities towards the development and use of AR applications is substantiated. The content of the activities of the student’s scientific club “Informatics studios” of Borys Grinchenko Kyiv University is developed. Students as part of the scientific club activity updated the mobile application, and the model bank corresponding to the topics: “Polyhedrons” for 11th grade, as well as “Functions, their properties and graphs” for 10th grade. The expediency of using software tools to develop a mobile application (Android Studio, SDK, NDK, QR Generator, FTDS Dev, Google Sceneform, Poly) is substantiated. The content of the stages of development of a mobile application is presented. As a result of a survey of students and pupils the positive impact of AR on the learning process is established.uk_UA
dc.language.isoenuk_UA
dc.publisherCEUR Workshop Proceedingsuk_UA
dc.subjectaugmented realityuk_UA
dc.subjectmobile applicationuk_UA
dc.subjectuniversity training of studentsuk_UA
dc.subjectIT specialistsuk_UA
dc.titleUsing augmented reality in university education for future IT specialists: educational process and student research workuk_UA
dc.typeArticleuk_UA
local.submitter.emailsemerikov@ccjourn...uk_UA
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