Будь ласка, використовуйте цей ідентифікатор, щоб цитувати або посилатися на цей матеріал: http://ds.knu.edu.ua/jspui/handle/123456789/5499
Назва: Development of digital competencies in immersive cloud-based educational environment
Автори: Semerikov, Serhiy O.
Vakaliuk, Tetiana A.
Mintii, Iryna S.
Hamaniuk, Vita A.
Bondarenko, Olha V.
Nechypurenko, Pavlo P.
Shokaliuk, Svitlana V.
Moiseienko, Natalia V.
Ключові слова: digital competencies
immersive technologies
cloud-based educational environment
pre-service teachers
IT professionals
Дата публікації: 8-жов-2024
Видавництво: CEUR Workshop Proceedings
Бібліографічний опис: Semerikov S. O. Development of digital competencies in immersive cloud-based educational environment / Serhiy O. Semerikov, Tetiana A. Vakaliuk, Iryna S. Mintii, Vita A. Hamaniuk, Olha V. Bondarenko, Pavlo P. Nechypurenko, Svitlana V. Shokaliuk, Natalia V. Moiseienko // Proceedings of the IX International Workshop on Professional Retraining and Life-Long Learning using ICT: Person-oriented Approach (3L-Person 2024) co-located with 19th International Conference on ICT in Education, Research, and Industrial Applications (ICTERI 2024), Lviv, Ukraine, September 23, 2024 / Edited by: Stamatios Papadakis // CEUR Workshop Proceedings. – 2024. – Vol. 3781. – P. 203-208. – Access mode : https://ceur-ws.org/Vol-3781/paper27.pdf
Короткий огляд (реферат): The development of digital competencies in higher education students is a key task for modern universities in the context of digital transformation of society. An effective means to achieve this goal is the use of an immersive cloud-based educational environment (ICBEE). This paper presents a model for using ICBEE in the formation of digital competencies, defines a system of digital competencies for future IT professionals and engineer-educators, and proposes a methodology for developing digital competencies in pre-service teachers using immersive technologies. The implementation of the proposed approaches will increase the level of digital competencies of higher education graduates and promote their successful professional self-realization in the digital society.
Опис: [1] O. G. Glazunova, V. I. Korolchuk, T. V. Voloshyna, T. A. Vakaliuk, Development of soft skills in computer science bachelors in the project learning process, Information Technologies and Learning Tools 92 (2022) 111–123. URL: https://doi.org/10.33407/itlt.v92i6.5076. [2] P. P. Nechypurenko, S. O. Semerikov, T. V. Selivanova, T. O. Shenayeva, How can the principles of learning be used to select the best ICT tools for computer-based chemistry instruction in high school?, Educational Dimension 7 (2022) 188–241. URL: https://doi.org/10.31812/educdim.4738. [3] T. A. Vakaliuk, O. O. Osova, O. A. Chernysh, O. I. Bashkir, Checking digital competence formation of foreign language future teachers using game simulators, Information Technologies and Learning Tools 90 (2022) 57–75. URL: https://doi.org/10.33407/itlt.v90i4.4816. [4] O. M. Spirin, T. A. Vakaliuk, V. V. Ievdokymov, S. I. Sydorenko, Criteria for selecting a cloud-based learning management system for a higher education institution, Information Technologies and Learning Tools 89 (2022) 105–120. URL: https://doi.org/10.33407/itlt.v89i3.4958.
URI (Уніфікований ідентифікатор ресурсу): https://ceur-ws.org/Vol-3781/paper27.pdf
http://ds.knu.edu.ua/jspui/handle/123456789/5499
ISSN: 1613-0073
Розташовується у зібраннях:Кафедра професійної та соціально-гуманітарної освіти

Файли цього матеріалу:
Файл Опис РозмірФормат 
paper27.pdf948.09 kBAdobe PDFПереглянути/Відкрити


Усі матеріали в архіві електронних ресурсів захищені авторським правом, всі права збережені.