Please use this identifier to cite or link to this item: http://ds.knu.edu.ua/jspui/handle/123456789/2623
Title: Using the Proteus virtual environment to train future IT professionals
Authors: Shamonia, Volodymyr
Semenikhina, Olena
Proshkin, Volodymyr
Lebid, Olha
Kharchenko, Serhii
Lytvyn, Oksana
Keywords: augmented reality
virtual environment
Proteus
training
future IT professionals
Issue Date: 20-гру-2019
Publisher: Видавничий центр Криворiзького державного педагогiчного унiверситету
Citation: Shamonia V. H. Using the Proteus virtual environment to train future IT professionals / Volodymyr H. Shamonia, Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya. Kharchenko, Oksana S. Lytvyn // Educational Dimension. - 2019. - Issue 1 (53). - P. 181-198. - DOI : 10.31812/educdim.v53i1.3842
Abstract: Based on literature review it was established that the use of augmented reality as an innovative technology of student training occurs in following directions: 3D image rendering; recognition and marking of real objects; interaction of a virtual object with a person in real time. The main advantages of using AR and VR in the educational process are highlighted: clarity, ability to simulate processes and phenomena, integration of educational disciplines, building an open education system, increasing motivation for learning, etc. It has been found that in the field of physical process modelling the Proteus Physics Laboratory is a popular example of augmented reality. Using the Proteus environment allows to visualize the functioning of the functional nodes of the computing system at the micro level. This is especially important for programming systems with limited resources, such as microcontrollers in the process of training future IT professionals. Experiment took place at Borys Grinchenko Kyiv University and Sumy State Pedagogical University named after A. S. Makarenko with students majoring in Computer Science (field of knowledge is Secondary Education (Informatics)). It was found that computer modelling has a positive effect on mastering the basics of microelectronics. The ways of further scientific researches for grounding, development and experimental verification of forms, methods and augmented reality, and can be used in the professional training of future IT specialists are outlined in the article.
URI: http://ds.knu.edu.ua/jspui/handle/123456789/2623
ISSN: 2708-4604
Appears in Collections:Наукові статті

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