Будь ласка, використовуйте цей ідентифікатор, щоб цитувати або посилатися на цей матеріал: http://ds.knu.edu.ua/jspui/handle/123456789/2195
Назва: Using game simulator Software Inc in the Software Engineering education
Автори: Vakaliuk, Tetiana
Kontsedailo, Valerii
Antoniuk, Dmytro
Korotun, Olha
Mintii, Iryna
Pikilniak, Andrii
Пикильняк, Андрей Валерьевич
Пікільняк, Андрій Валерійович
Ключові слова: simulator
game simulator
training
software engineers
Дата публікації: 2020
Бібліографічний опис: Using game simulator Software Inc in the Software Engineering education [Electronic resource] / Tetiana Vakaliuk, Valerii Kontsedailo, Dmytro Antoniuk, Olha Korotun, Iryna Mintii, Andrey Pikilnyak // Augmented Reality in Education : proceedings of the 2nd International Workshop (AREdu 2019), Kryvyi Rih, Ukraine, March 22, 2019. – P. 66–80. References: p.74–80.
Короткий огляд (реферат): The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the course of training future software engineers. More and more educational institutions are introducing new teaching methods, which result in the use of engineering students, in particular, future software engineers, to deal with real professional situations in the learning process. The use of modern ICT, including game simulators, in the educational process, allows to improve the quality of educational material and to enhance the educational effects from the use of innovative pedagogical programs and methods, as it gives teachers additional opportunities for constructing individual educational trajectories of students. The use of ICT allows for a differentiated approach to students with different levels of readiness to study. A feature of any software engineer is the need to understand the related subject area for which the software is being developed. An important condition for the preparation of a highly qualified specialist is the independent fulfillment by the student of scientific research, the generation, and implementation of his idea into a finished commercial product. In the process of research, students gain knowledge, skills of the future IT specialist and competences of the legal protection of the results of intellectual activity, technological audit, marketing, product realization in the market of innovations. Note that when the real-world practice is impossible for students, game simulators that simulate real software development processes are an alternative.
URI (Уніфікований ідентифікатор ресурсу): http://ceur-ws.org/Vol-2547/paper05.pdf
http://ds.knu.edu.ua/jspui/handle/123456789/2195
ISSN: 1613-0073
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